Feral is a first person hunting and survival game in which the player embodies a beast. This is our graduation game project, developed on Unreal Engine 4 by a team of 7 students from September 2015 to June 2016.

Get the playable demo here.

My Missions:

  • Creating artistic direction.
  • Providing the team with environment and creatures concept arts.
  • Modelling, texturing and integrating 3D assets, mainly for environments.

The team:

Game Artists: Chloé Ravallec |Mickael Verbeke

Game Designers: Hugues Barlet | Franck Fitrzyk | Louis Gauthier

Programmer : Sébastien Fouque

In game screenshots

Key Art
Key Art
Playable character ref sheet

Fauna and flora concept-arts used during production:

Early concept-arts: